The Royal Society of Gamers

A podcast about board games and card games
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The Royal Society of Gamers

The Royal Society of Gamers

The Royal Society of Gamers is a podcast about board games, card games and anything related. We cover boardgaming news, reviews as well as interviews and in-depth analysis of gaming issues.

If you have any comments or suggestions about the show then please send them to podcast at royalsocietyofgamers.com.

Board Game Guru

http://www.boardgameguru.co.uk

The Royal Society of Gamers is sponsored by Board Game Guru - a wide range of board and card games at low prices, all backed up by superior service.

Board Game Guru

London on Board

Come and meet Henrik, Conrad and Karl at London on Board. London On Board (LoB) is a board game club in London that meets to play everything from classics to the newest games. All players aged 18 to 100 are invited!

http://www.londononboard.com

UK Gaming Media Network

The UK Gaming Media Network

The Royal Society of Gamers are pleased to be members of the The UK Gaming Media Network.

Nov28

Episode 17: Hungry Mediums in Strasbourg

by Karl Bunyan on November 28th, 2012 at 6:19 pm
Posted In: Podcasts

StrasbourgDivinareThe Hunger Games: District 12

A review-heavy episode this time around with discussions of Strasbourg, Divinare and The Hunger Games: District 12. It’s been a long time since we started our competition for another Stefan Feld game – The Speicherstadt – but we finally have a winner. There’s also a new competition to win Antoine Bauza’s excellent card game Hanabi.

You can download the episode here, subscribe on iTunes, or listen to it below:

 

 Comment 
Oct21

Episode 16: From Essen Special

by Karl Bunyan on October 21st, 2012 at 10:05 am
Posted In: Podcasts

Love LetterSuburbiaLady Alice

The Royal Society has descended upon Essen and we’ve been spending money and playing games just so we can bring you this special update. (And maybe a bit because it’s fun…).

This episode’s even more shambolic than usual as it was recorded in a hotel room sat on two beds and huddled around the microphone balanced on a chair and we discuss so many games only a fool would try and list them here. So it includes P.I., Courtier, Escape, Lady Alice, P.I., Coup, Love Letter, Suburbia, Snowdonia, and a few dozen more first impressions.

Also, since recording the episode I’ve been able to play Tzolk’in and so far it stands out as the big “gamer’s game” of the show, especially of those that had the usual pre-show hype. Hopefully we’ll be able to get a review together in the near future.

You can download the episode here, subscribe on iTunes, or listen to it below:

 

Show notes will be posted later, but for now there’s the last day of gaming about to get underway!

 Comment 
Oct16

Episode 15: Essen D

by Karl Bunyan on October 16th, 2012 at 11:02 am
Posted In: Podcasts

ArchipelagoD-Day Dice

As the Royal Society prepares to land in Essen (or Dusseldorf, and then get the train to Essen), here’s a podcast all about Essen. Lloyd and Paul along with new host Adam go through their Essen preview lists ranging from short and snappy games such as Hanabi, Rumble in the Dungeon and Love Letter through to meatier games like Archipelago and Article 27.

The theme of British people going abroad is continued through to the full review of D-Day Dice, the game that was a recent Kickstarter mega-success.

Just in time to listen to before the show (what better in-flight entertainment can be had?), you can download the episode here, subscribe on iTunes, or listen to it below:

 

Full show notes are available on the episode’s page.

 Comment 
Jul16

Episode 14: Better Late Than Never

by Karl Bunyan on July 16th, 2012 at 5:50 pm
Posted In: Podcasts

Panic StationVillage

In a small change to the usual format, we have no news this episode but as well as reviews of Panic Station and the Kennerspiel winner Village we do have a report on Game Camp and the UK Games Expo. Plus there’s a new interview segment with Tony Boydell of Surprised Stare Games where we discuss the history of the company as well as some of his games including Paperclip Railways and the upcoming Snowdonia.

There’s also another chance to enter our competition to win a copy of Stefan Feld’s The Speicherstadt sponsored by Board Game Guru.

You can download the episode here, subscribe on iTunes, or listen to it below:

 

Full show notes are available on the episode’s page.

 Comment 
Jun20

Avalanche: An essential, if thematically dubious, addition to K2

by Karl Bunyan on June 20th, 2012 at 6:30 pm
Posted In: Reviews

A K2 Fan

K2 was one of those games that I bought and reviewed as soon as I’d played it. I also snapped up the expansion Broad Peak at Essen in 2011 and reviewed the base game and expansion on our podcast. So in short, I’m a big fan of the game.

Broad Peak: wot no weather tiles?

With the Broad Peak expansion, however, there was a hint of disappointment: surely new weather tiles were one of the obvious things to put in the box? If there’s one question that’s always asked about the game it’s replayability and, with a fixed set of weather tiles in the game, it’s easy to memorise them and know what’s coming up on the final three days before the tile’s been uncovered.

Avalanche!!!

Enter “The Avalanche” which consists of nothing other than four weather tiles, two for winter and two for summer. (Pictured below, courtesy of Rafal Szczepkowski aka cnidius.)

Notice the different symbol on one of the weather spaces on each tile. It looks like a cloud on a slope, and it represents the avalanche. The rules for how the avalanche works are simple: if a climber ends their turn on a weather space affected by the avalanche and they’re not in a tent, then they’re swept one space down the mountain.

Ride that snow wave

Thematically, the climbers seem to be getting off lightly. Getting hit by an avalanche does nothing more than sends you down the mountain a bit? Bring it on, I say. And it’s nice to have up to six days warning that it’s going to happen too.

In practice I’ve tried using it as a way to quickly descend, and on one occasion it’s helped me get down from the mountain quicker and save a movement point. (And also in practice, I’ve died later through lack of acclimatisation points…) As the title says: I believe this is thematically dubious, but it does prevent the avalanche having disastrous effects.

How it plays

So, putting aside the viability of avalanche surfing in the real world for one moment, how does it change the game? Put simply, it makes the timing of ascent, descent and tent-building even more critical than it already was in the game.

Dodging the bad weather has always been the key to scoring well in K2 and this adds another variable: plan things badly and get caught in the avalance and you could end up being swept down a space and have to spend 2 or 3 movement points to get back up. Ouch (in game terms). It also makes tents more important, even in the summer weather game where they weren’t often necessary before.

Finally, the rules for putting the avalanche tiles in are: shuffle the six original weather tiles, remove two, add the new ones, and re-shuffle. This adds to the unpredictability of the game no-end since you can less often know what the last tile is. Play a variant where you shuffle all eight tiles and pick six and you really have no idea what’s going to come up last, or whether you’re going to get any avalanches at all.

You should get it

If you’re a regularly K2 player then you really should get these tiles. Even if you ignore the avalanche rules entirely and just treat it as two new weather tiles to choose from then it adds to the game. Personally, I like the extra variety the new rules add (and I also love planning my avalanche surfing), but for now this is the best way to extend the life of your K2 game.

 Comment 
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RSS Podcast episodes

  • Episode 17: Hungry Mediums in Strasbourg
  • Episode 16: From Essen Special
  • Episode 15: Essen D
  • Episode 14: Better Late Than Never
  • Episode 13: Spiel des Jahres Nominees

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